Weapon skills are dependent on your equipped weapon and are different for every class (a longbow for a warrior has different skills than a longbow on a ranger).The skill bar consists of 10 slots: 5 for weapons, 1 for healing, 3 for utility, 1 for an elite skill, and additional functions for each classes’ unique profession mechanic.Skills (Weapons, Healing, Utility, elite, and profession mechanics) All characters also have the ability to revive other characters (by giving them a sensual rub down) to further increase player interactions. Harvesting can be accessed by everyone so you do not have to compete for resources. As long as you do the minimum amount of damage to an enemy you will receive credit. By this I mean that exp from kills and events is shared by all participants so you do not have to fight over spawns. GW2 is also very inclusive with its content.Its not perfect, and a geared level 80 will absolutely be better off than a lower-level character, but it gets the job done. This allows high level character to play with lower levels without completely trivializing encounters. GW2 also implements dynamic level scaling so that all content can stay relevant and engaging for players of all levels.For those interested in endgame activities (raiding, pvp, etc.) those are available as well, even though GW2 is not as expansive as other MMO’s in this department since raids were added years after release.GW2 is very casual friendly and a great deal of it can be experienced solo if you want.WoW, FF14, and ESO are examples of theme park MMO’s. By theme park, I mean that this game provides you with activities to engage with (story, world events, PvP, etc.) to get you from point A to point B, rather than expecting you to find your own fun and objectives.
GW2 is a “theme park” style MMORPG taking place in a fantasy setting.